import { Vector2D } from "./vector2d"; export class Rectangle { private readonly corner_1: Vector2D; private readonly corner_2: Vector2D; constructor(); constructor(corner_1: Vector2D, corner_2: Vector2D); constructor(corner_1 = new Vector2D(), corner_2 = new Vector2D()) { this.corner_1 = corner_1; this.corner_2 = corner_2; } public get origin(): Vector2D { return new Vector2D( Math.min(this.corner_1.x, this.corner_2.x), Math.min(this.corner_1.y, this.corner_2.y), ); } public get left(): number { return this.origin.x; } public get top(): number { return this.origin.y; } public get corner(): Vector2D { return new Vector2D( Math.max(this.corner_1.x, this.corner_2.x), Math.max(this.corner_1.y, this.corner_2.y), ); } public get size(): Vector2D { return this.corner.minus(this.origin); } public get width(): number { return this.size.x; } public get height(): number { return this.size.y; } public get middle(): Vector2D { return this.origin.plus(this.size.scale(0.5)); } public get area(): number { return this.width * this.height; } public equals(other: Rectangle): boolean { return this.origin.equals(other.origin) && this.corner.equals(other.corner); } public contains(point: Vector2D): boolean { return ( point.x >= this.origin.x && point.y >= this.origin.y && point.x <= this.corner.x && point.y <= this.corner.y ); } public update(corner_1?: Vector2D, corner_2?: Vector2D): Rectangle { return new Rectangle(corner_1 || this.corner_1, corner_2 || this.corner_2); } public move(vector: Vector2D): Rectangle { return new Rectangle( this.corner_1.plus(vector), this.corner_2.plus(vector), ); } }